Prim rotation
From Dreamworld Virtual World
Rotation of primitives and objects around their axis
To Get into Rotate Mode when you are building in Dreamworld, select a prim or object, and hold down the CTRL button on your keyboard. As shown in this mock-up, the X,Y,Z axis arrows will be displayed along with a globe that will form around your selected object. Your cursor will also become an arrow with a smaller, looping arrow to the lower right of it to make sure you see that you're in rotation mode. You can also click the Rotate (Ctrl) radio button on the Edit Window.
On the globe are three color coded pull rings that will allow you to rotate your object only in the desired direction when you left click on them and hold them while dragging the mouse cursor. Just like the moving arrows they are colored red, green and blue. Do this with care, and make sure the correct pull ring has been selected. The primitive or object will glow bright yellow after you have clicked it. If the whole globe glows yellow, you have selected the globe itself and any dragging you do will be in free rotation mode. Dragging individual rings only rotates the object on one axis. Dragging the globe might rotate the object on several axis at once. Remember you can always set rotations on the editing dialog window under the Object tab.
NOTE: When you rotate an object using the pull rings, it will rotate in increments of one degree in the direction you are dragging your mouse. These fields are shown here highlighted in red on the mock up of the Edit Window. Bear in mind that degrees settings such as 34.5 are not possible, although I wish they were. You are able to rotate an object from 0 to 360 degrees on any axis.
- Radiens work like this: They still go from 0 to 360 degrees, only they start at -180 degrees, come up through zero degrees and go back around to positive 180 degrees.
NB: Not all prim types were created equal when it comes to rotating them.
Pull out a prim and practice rotating it! Try rotating it with its pull rings and by playing with its rotational sliders.